Attribute Map
Updated: April 18, 2023 at 13:44 CESTAttribute map is strictly related to character map, both are used to create BG_1 layer.
$9400 - $97FF
(Read/Write)
💡 Columns are being stored in RAM from right to left. First visible column starts at $97A0
and ends at $97BF
. Last visible column starts at $9440
and ends at $945F
respectively. These are also addresses for top left, bottom left, top right and bottom right attributes of characters visible on the layer.
Main purpose of attribute map is to provide additional features to character map. While character map entry defines character (tile) code to be put on the BG_1 layer, related attribute map entry does the following:
- bits
0
to3
define palette (0
-15
) to be used with such character - bit
4
selects character slot to choose from: (0
) lower (characters from 0 to 255) or (1
) upper (characters from 256 to 511) - bits from
5
to7
seem to be unused
Other than that it has features identical to character map:
- array of 32 columns, 32 rows each
- each entry is 1 byte and corresponds to related character map entry
- first and last two columns remain off screen (screen resolution is 224*256)