Dip Switch Settings
Updated: April 18, 2023 at 13:44 CESTBomb Jack PCB has two dip switches to configure game settings. How the game accesses and makes use of them is explained right here.
DS_1
$B004
(Read/Write)
DS_1 value can be read from $B004
. It’s being mirrored in RAM at $8013
and used accordingly. Factory DS_1 settings are: %11000000
which translates to demo sound on and upright mode.
💡 While $B004
seems like read only it actually is writable. Function at $4587
checks for two player game and when the mode is set to cocktail it writes 1
to flip the screen for player two and 0
back for player one.
|
|
Off |
%00000000 |
On |
%10000000 |
|
|
Cocktail |
%00000000 |
Upright |
%01000000 |
|
|
3 |
%00000000 |
4 |
%00010000 |
5 |
%00100000 |
2 |
%00110000 |
|
|
1 Coin - 1 Credit |
%00000000 |
2 Coins - 1 Credit |
%00000100 |
1 Coin - 2 Credits |
%00001000 |
1 Coin - 3 Credits |
%00001100 |
|
|
1 Coin - 1 Credit |
%00000000 |
1 Coin - 2 Credits |
%00000001 |
1 Coin - 3 Credits |
%00000010 |
1 Coin - 6 Credits |
%00000011 |
DS_2
$B005
(Read Only)
DS_2 value can be read from $B005
. It’s being mirrored in RAM at $8014
and used accordingly. Factory defaults for DS_2 are: %01010000
which translates to high special coin ratio, hard difficulty and bird moving fast.
💡 On the contrary to DS_1 it is read only however it holds its own secret. According to manual, first three bits / switches are unused and should be turned off. But if you enable function at $5A07
by replacing $C9 (ret)
with $F5 (push af)
you’ll get access to unused “Extra lives” setting.
Special coin appearance ratio
|
|
High |
%00000000 |
Low |
%10000000 |
|
|
Easy |
%00100000 |
Medium |
%00000000 |
Hard |
%01000000 |
Hardest |
%01100000 |
|
|
None |
%00000000 |
100K Only |
%00000100 |
100K and 300K |
%00000110 |
50K Only |
%00000011 |
50K and 100K |
%00000101 |
50K, 100K and 300K |
%00000111 |
Every 100K |
%00000001 |
Every 30K |
%00000010 |
|
|
Slow |
%00000000 |
Normal |
%00001000 |
Fast |
%00010000 |
Fastest |
%00011000 |